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CS2 Sensitivity Converter

Switching to Counter-Strike 2 from another game — or coming back from Valorant, Apex or Overwatch? Enter your current sensitivity and DPI and get your exact CS2 sensitivity in one click, plus the metrics the pros actually use: cm/360, inches/360 and eDPI. Everything runs in your browser — nothing is stored.

Counter-Strike 2 sensitivity
6.36
cm / 360°
inches / 360°
eDPI (target)
counts / 360°

Conversions assume the same mouse DPI in both games (the standard way to match feel). cm/360 is identical across games — that's your true muscle memory.

How the CS2 sensitivity conversion works

Every game turns your view by a fixed number of degrees per mouse "count" (one DPI step). Counter-Strike 2, like CS:GO and every Source-engine game, turns 0.022° per count at sensitivity 1. To match your aim in a new game you keep the same cm/360 — the real-world distance for a full turn — and solve for the new game's sensitivity value. That's exactly what this tool does, so your muscle memory carries over perfectly.

CS:GO → CS2: nothing changes

Good news if you're moving from CS:GO: Source 2 uses the identical yaw, so your CS:GO sensitivity is already your CS2 sensitivity at the same DPI. Type the same number into sensitivity in the CS2 console and you're done — no recalculation needed.

Common Valorant ↔ CS2 conversions (at 800 DPI)

Valorant sensCS2 senscm/360°

Rule of thumb: CS2 = Valorant × 3.18, and Valorant = CS2 × 0.314. Apex Legends is 1:1 with CS2; Overwatch 2 is CS2 × 0.3.

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Frequently asked questions

Is CS2 sensitivity the same as CS:GO?

Yes — CS2 uses the same 0.022 yaw as CS:GO, so your value transfers unchanged at the same DPI.

How do I convert Valorant sensitivity to CS2?

Multiply your Valorant sensitivity by about 3.18 at the same DPI, or use the converter above for the exact figure plus cm/360 and eDPI.

How do I convert Apex Legends or Overwatch to CS2?

Apex Legends uses the same engine model as CS2, so it's a 1:1 conversion at the same DPI. For Overwatch 2, multiply your sensitivity by 0.3 to get the CS2 equivalent.

What is cm/360 and why does it matter?

It's the physical distance you move your mouse for a full 360° turn. Because it ignores each game's sensitivity scale, matching cm/360 is the only way to truly keep the same aim across games.

What is eDPI?

eDPI = in-game sensitivity × mouse DPI. It's a quick way to compare two sensitivities within the same game.